Often the club will get together with par­ents, friends and alumni and play a lit­tle touch rugby. Usu­ally light hearted, occa­sion­ally seri­ous, touch rugby offers great exer­cise and a fun wind-​down to a day of prac­tice or a quiet Sun­day after­noon. We have had all ages of play­ers, from 5 to 65 join us in an after­noon of fun, so don’t be afraid to join us for a lit­tle touch rugby!

  1. Scor­ing: A try will be awarded when a player places the ball on or over the score line prior to being touched. A try will be worth one point. The Dummy Half is not per­mit­ted to score.
  2. Pos­ses­sion of the Ball: A change of pos­ses­sion shall occur when:
    • The ball goes to ground.
    • The Dummy half is touched while in possession.
    • The Dummy half places the ball in the try zone.
    • The 6th Touch occurs.
    • The player in pos­ses­sion steps on or over the bound­ary of the field of play.
    • A roll ball is per­formed incorrectly.
    • A tap is per­formed incorrectly.

    At a change of pos­ses­sion play is restarted with a roll ball.

  3. Pass­ing: A player may pass, knock, throw or oth­er­wise deliver the ball to any onside player in the attack­ing team. Pass­ing for­ward is NOT permitted.
  4. The Tap: The tap is taken by plac­ing the ball on the ground on the mark, releas­ing the ball from both hands, tap­ping the ball with the foot a dis­tance of not more than one meter and retriev­ing the ball cleanly. Any player from the attack­ing team may take the tap.
  5. The Penalty: When a player/​team is penal­ized the non offend­ing team shall restart play with a tap. The tap is taken at the mark and the defend­ing team must retire ten meters from the mark until the ball has been tapped.Play restarts with a tap when the fol­low­ing infringe­ments occur:
    • For­ward Pass
    • Touch and Pass
    • Roll ball per­formed off the mark
    • Per­form­ing a roll ball prior to a touch being made
    • Defend­ers off­side at the roll ball (5 meters)
    • Defend­ers off­side at the tap (10 meters)
    • Delib­er­ately delay­ing play
    • More than six play­ers on the field
    • Incor­rect substitution
    • Falsely claim­ing a touch
    • Using more than the min­i­mum force to make a touch
    • Mis­con­duct
  6. Roll ball: A means of restart­ing play. Play­ers must per­form the roll ball on the mark while fac­ing their opponent’s defend­ing score line and rolling the ball back­wards between their legs a dis­tance of not more than one meter. Play­ers must not delay per­form­ing the roll ball.
  7. The Touch: Play­ers from both teams are per­mit­ted to affect the touch. A touch is con­tact with any part of the body, ball, cloth­ing or hair. Min­i­mum force is to be used at all times. The team in pos­ses­sion is enti­tled to six touches. A touch is made with min­i­mum of 1 hand.
  8. Touch and Pass: A player is not to pass the ball after a touch has been made.
  9. Dummy Half: The dummy half is the per­son who picks up the ball after a team-​mate has per­formed a roll ball.
  10. Offside/​Onside: After a touch has been made all defend­ing play­ers must retire 5 meters from the mark. Defend­ers can­not move for­ward until the dummy half has touched the ball.
  11. Side­line: If a player with the ball touches or crosses the side­line s/​he is deemed to be out of play and a change of pos­ses­sion occurs. Play restarts with a roll ball 5 meters in from where the player went out. If a touch is made before the player goes out, the touch counts.
  12. Obstruc­tion: Play­ers of the attack­ing team are not to obstruct defend­ing play­ers from attempt­ing to affect a touch. Defend­ing play­ers are not to obstruct/​interfere with attack­ing play­ers sup­port­ing the ball carrier.
  13. The Field of Play: The field is 70m long (score line to score line) and 50m wide. The try zone is the area beyond the score line.
  14. Team Com­po­si­tion: Offi­cially, a team may con­sist of up to 14 play­ers with a max­i­mum of six (6) allowed on the field at any one time. Unof­fi­cially, we play with how­ever many peo­ple are available!
  15. The Toss: The cap­tain win­ning the toss shall receive pos­ses­sion of the ball and a choice of direc­tion. The Ref­eree will super­vise the toss.
  16. Dura­tion: The match time will be decided before the game starts. Some­times we play until a cer­tain point level is reached, and some­times until nobody is left to play.
  17. The Ref­eree: The Ref­eree is the sole judge on mat­ters of fact and is required to adju­di­cate on the rules of the game dur­ing play. The Ref­eree may impose any sanc­tion nec­es­sary to con­trol the match. All offi­cials, play­ers and coaches involved in the match are under the con­trol of the Referee.
  18. Foul Play will Not be Tol­er­ated: Any foul play (the Ref­eree being the sole judge) will result in the offend­ing player being penal­ized, sent to the sin bin for a period of time, or being sent from the field for the remain­der of the match, depend­ing on the sever­ity of the offence.
  19. Manda­tory Fun: It is a require­ment that indi­vid­u­als have fun while play­ing touch rugby!